I want a game about “living NPCs”, overcome by emotions and passions like the rest of us.
I want hard Sci-Fi,
I want even children to be able to participate in this open project.
Therefore, I want an easy-to-understand and start visual programming language that nevertheless would pull this obviously complex coding. From what I know, only berkeley Snap can be suitable for this role!
But Snap has terribly slow graphics and it can only handle games where you don’t have to rush to make a choice, that is, turn based games.
Hence, the first thing to do is to look at examples of successful turn based games.
Since I don’t consider myself a great video game player, I ask you to advise me on what should be in such a game so that as many players as possible like it.
1: I think you did once, but can you please start replying to me instead of the topic in general so that I get pinged?
2: my biggest issue with turn based games is the flow.
Sorry for the delay in replying, I was in the hospital again.
But while I was in the hospital, I had an interesting thought:
You don’t like that turn-based games are too slow.
But what does “slow” mean in terms of gameplay? Maybe it means boring? Like running around an empty level where nothing happens? If so, then it’s analogous to the fact that between interesting turns that affect important things, there are tons of turns that don’t affect anything. Classic card games are an example of games where there are no “meaningless” turns; every turn is filled with nerve-wracking tension. And notice no one calls them slow.
So, if you make it so that every turn in the game has something that requires a fateful choice, or at least something funny, then even a turn-based game won’t feel slow?
I’d appreciate your kind criticism of this reasoning!
I think sathvikrias is talking about how you have to wait for the other players to take their turn. It’s annoying if there’s more than 3 people playing the game.
Both Undertale and Mario and Luigi RPGs combine turn based games and real times combat, sort of.
In Undertale, you take your turn and decide whether to attack or not. If you do attack, you must time your attack well. When your turn is over, the enemy attacks, and you must dodge their attack if you do not want to take damage.
In the Mario and Luigi RPG series, you take your turn, deciding if you want to attack or use an item. If you use a regular attack, you must time it well. Using a special attack or “Bros Attack” requires slightly more skill for the attack to deal more damage. When your turn ends, the enemy attacks. In order to not take damage, you must use the A and B buttons to make Mario and Luigi (the main characters) dodge. If you time your dodge well, you can even counter attack, dealgin damage to the enemy!
These two games combine purely turn-based games, like Pokemon, and real time games, like Super Smash Bros.