Feedback on my game Kclick

Try to get the nearly impossible k key. (without looking in the code please)

Kclick

whenever I get to ~120 with W K appears for a few moments then w appears and the score thingamajingy resets also there’s a yellow background

Thanks for the feedback, try now it should be fixed.

You cannot get to K because you cannot click the A+ button for 500 clicks with T

K is available by going to a certain number with the q key and once you get to the specific number you must count to 120 or wait two minutes and then the k appears


Why are we limiting how fast the player can click?


This is why, people could just spam click

About the definition of go to layer (1) :: looksblock

The go to layer (1) :: looks block’s definition is wrong. It used only the go back () layers block.

This help from BYOB could help:

Additional context

When you scroll all the way down, you’ll see:

when green flag clicked
forever {
  if <<(costume #) = [1] @<:> > and <(click) = [124] @<:> > @<:> > {
    wait (120) secs
    if <(click) = [124] @<:> > {
      broadcast [K V]
    } @>
  } @>
}

Therefore, the number you saying is 124 points.

Reduce the cooldown, then. It feels really bad to have your typing speed handicapped by some artificial restriction

Reducing the cooldown doesn’t make it better, just easier. The easier it is for the player, the harder it is to have fun while playing. Let me explain. If you finish the game quickly, then it becomes boring and nobody wants to play it anymore.

Um…

You can use comments to cover up some parts of the code

As one of the players, the cooldown makes it extremely slow-feeling, so it is boring.
It’s not easier when you remove it since you’re doing the exact same task, it’s just less boring.

That’s not “difficulty”, that’s taking control away from the player. I stopped playing when I realized that I had to wait a minimum of 25 seconds per level spamming the spacebar.

That’s like if Cookie Clicker limited you to two clicks per second.

The cooldown is a fourth of a second…

There’s a decimal point.

I can click a key at least 8 times per second, maximum 12 times.

If you have to get 100 points to buy the next upgrade (clicking 100 times), and you can only click 4 times per second, the minimum time it will take to proceed to the next upgrade is 25 seconds (100 / 4 = 25).

yeah, and it’s extremely slow despite the game’s idea being very good. it might not be boring to you, but it’s boring to everyone else, even though, again, we like the idea. If there wasn’t a cooldown AT ALL (not just decreasing it), it would be much more fun.

no, it’s for each level :smiley:

Should I change it to .125 seconds?

just remove it, please :)