I was using
on the stage sprite to detect mouse clicks but then realised that it doesn't work if the mouse is on top of another sprite
So I tried this
but that detects mouse clicks EVERYWHERE!
Is there a simple way of detecting mouse clicks when mouse is over the stage area only ? (Apart from checking x and y co-ordinates)
well, here's a way to do it with any size stage
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EDIT:
Wait, that if statement is not needed because it still worked without it; clicking a sprite doesn't trigger it.
I don't know how to fix it for variable watchers without doing some "JS Hacking".
This is from @bh based on an earlier post from me:
Create a boolean var: onstage
Put the following onto the Stage code:
Then in your regular code, check for onstage (TRUE) to eliminate outside of Stage issues.
Hope it helps.
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just put if block in gen when solution
instead of using
do
as told in the true/false help screen