Copperfield (minecraft clone) development

i mean, not really, because you can implement the perlin/simplex noise in snap

But if you use the snap way, its going to take up memory
As a JS game dev, I try to find efficent ways to do everything

Lets see which is faster, implementing 100 or more kb of snap code for simplex noise or just call a 300b js code to import it for us

well you only really need 1D or 2D noise for 2D terrain generation, and in some JavaScript simplex noise library I found, there is only about 60-100 lines of code that is used for 2D noise, so if you were to write that in Snap! it probably wouldn't be more than 100 kb. and the library wouldn't be 300 bytes anyway since that'd be about just 300 characters which is far too little characters to write a noise program in. in the noise library i found, the main file was 16.7 kb

But still you could have saved 10 assets if you do so

je ne suis pas développer et ceci est un projet snap, c'est tout
mon jeu génère la map à chaque lancement, sinon, il serait trop lourd pour être stocké dans le site,
si sa plante, utilisez chrome et et snap en offline

Eh I'd use javascript for this kinda of heavy duty