Any way to send-receive data for multiplayer games?
E.g a block that sends data to the server and the client can receive it? Maybe stack based?
Duplicate of my topic:
You will find useful information there.
Any way to send-receive data for multiplayer games?
E.g a block that sends data to the server and the client can receive it? Maybe stack based?
Duplicate of my topic:
You will find useful information there.