Block variables lets you create a variant of script variables for this block: A script variable is created when a block is called, and it disappears when that call finishes. What if you want a variable that’s local to this block, as a script variable is, but doesn’t disappear between invocations? That’s a block variable. If the definition of a block includes a block variable, then every time that (custom) block is dragged from the palette into a script, the block variable is created. Every time that copy of the block is called, it uses the same block variable, which preserves its value between calls. Other copies of the block have their own block variables.
I understand all of this. My question is, how do I do this with my binary latch? It doesn't work if I use variables that aren't "this sprite only" variables.