Art & Music - Module 9: Creating Games (Spring 2026)

For Week 11, I added a title and death card and made some real sprites with a theme. I also added the functionality of having its arm move with the mouse pointer as though drawing the spell. Next week I plan to add levels and implement ghosts with a sequence of different lines.

Snap! Build Your Own Blocks

For Week 11, my update is creating functionality for the 4 different directions the board can move. Next, I want to plan on matching each direction to a keyboard arrow and then making sure a new tile spawns randomly after every move

For week 11, I added some basic cloud variable functionality using a self-hosted AWS Lambda function. Attached is a brief preview of the players getting notified that they have found an opponent.

Added sound effects and death animation for the sheriff, and death sounds for enemies. I think that added so much to the game, even though nothing about the game itself changed. I have been trying to work on enemy “waves”, where after a certain amount of enemies defeated they get faster.

this is my project im gonna make a game where fruit drops from the top of the screen and you have to try and catch as many as possible and if you miss too many then you lose or if you get a new best it continues to update.

For this week, I implemented levels that get progressively harder which required overhauling the “poof” function in the code to account for sequences of lines. If there’s anything else to do, I think I just need to add music, sound effects, and art for the background.