Art & Music - Module 6: Creating Musical Rhythms (Fall 2026)

“Creating Art & Music” is an introductory course designed to introduce creative activities in the context of art and music. Thus far the course has been taught at the middle school, high school, community college, and university level (with appropriate adaptations for each level). Each week this fall, students in the course are posting their projects in this strand of the Snap! forum. Here’s a link to the course materials:

Art, Animations & Music

This week’s module is titled “Creating Rhythms”. In this module, we will dive into the world of multi-track recording and the importance of rhythm in music. You’ll build on the melodies you created in the previous module by writing a drum track using a step-sequencer in Snap! to accompany your melody. Alongside this technical exercise, we’ll explore the cultural and historical significance of rhythm and percussion across different musical traditions and how technology has influenced modern music production.

The Role of Technology in Music

Multi-track recording has revolutionized music production, allowing artists to layer sounds and create complex, richly textured compositions. In the mid-20th century, artists like The Beatles and Brian Wilson (of The Beach Boys) were at the forefront of this innovation. By using multi-track recorders, they were able to experiment with layering vocals, instruments, and percussion in ways that were not possible before. This technique allowed musicians to push the boundaries of what was possible, creating iconic albums like The Beatles’ Sgt. Pepper’s Lonely Hearts Club Band and The Beach Boys’ Pet Sounds.

Later, the rise of hip-hop and electronic music in the 1980s and beyond introduced new tools for creating drum tracks, like the Roland TR-808 drum machine and MPCs (Music Production Centers). These technologies allowed producers to craft beats using step-sequencing, where beats are programmed in a sequence of steps, giving rise to legendary drum tracks in both genres.

The Multitrack Revolution: From Les Paul to the Beach Boys, The Beatles, and Boston (Podcast, 18 min)

Rhythms Around the World

Music has always been a powerful form of cultural expression, and rhythms are central to many musical traditions. It even plays important roles in how we process information, from speech and hearing to pattern recognition. In this module, we’ll explore how drums and percussion are used across different cultures:

  1. African Drumming Traditions: Drumming plays a crucial role in many African cultures, particularly in West African countries, where it is used in ceremonies, storytelling, and communication. Instruments like the djembe and talking drums are central to these traditions, and their complex rhythms often involve intricate layering of patterns that form the backbone of African music.

  2. Latin American Rhythms: The influence of African music extended to the Caribbean and Latin America, where it fused with local traditions to create vibrant genres like salsa, rumba, and samba. These styles emphasize syncopation and polyrhythms, adding dynamic complexity to the music. The rhythmic patterns in these genres have since become foundational in global popular music.

  3. Hip-Hop and Electronic Music Production: In modern music, rhythm has taken on new forms thanks to technology. In hip-hop, producers use drum machines and samplers to create beats that serve as the foundation for songs. In electronic music, artists often rely on step-sequencers to create intricate drum patterns that repeat and evolve throughout the track.

The Extraordinary Ways Rhythms Shape our Lives (Article)

Assignment

Your task this week is to create a drum track to accompany the melody of motif you composed in the previous module. Use the step-sequencer track block in Snap! to create a rhythmic pattern and assemble it in the Play Tracks block format with your melody. To do this effectively, you’ll need to convert your melody into measures and ensure they match the time signature you have selected.

As always, please share your project on the Snap! forum, and let us know which rhythms or techniques inspired your drum track!

Here I tried my best to recreate the Mario Kart 8 opening bass lick. I’m a pretty competitive Mario Kart player and I thought the later guitar riffs would be fun to add, but first I wanted to land the bass line. This is a jazz fusion track so there’s some fun key changes from the opening to the main song which unfortunately doesn’t translate over super well either. I had some pretty bad issues with the tracks getting out of sync. I’m not sure if I’m just pushing the software too far or if I made a mistake with my transcription. while I didn’t get my desired outcome I’m pretty happy with how the effort I put into it!

Edits: moved drums below melody

At first I was trying to incorporate my last weeks project with the basketball dribbles and shot but after I while I didn’t really get anywhere I liked. So I decided to just try something new and after playing with it for a while I got this. I think it sounds cool and I could see it as like some game background music or like a game menu music.

I created a new code based on a Genshin Impact’s Liyue Theme called Moon in One’s Cup. I implemented the flute, clarinet, snare drum, and pipa sections from measures 9-16 based on this arragnement https://musescore.com/user/28842625/scores/7994321

A problem that I encountered is that I had a hard time transcribing some of the music such as pipa which is not provided in tunescope, I used the kolo instead. I also had to take some time to replicate techniques such a tremolo where I solved using Thirtysecond notes. But then it will cause the music to out of sync and my last measure does not play when there is nothing wrong. Setting the volume does not work on my part either. I am also trying to sync my animations more to the music.

I wrote a drum track for the Animal Crossing: New Horizons theme from my last project. I used a bass drum, snare, hi-hat, and cabasa, with a Latin-style rhythm that gives the melody a relaxed island feel. Next time, I’d like to add Animal Crossing–style effects and animations so the music and visuals play together.

For this one, I kept the melody from my last module and added a drum track under it. I split the measures so it fit in 4/4. I kinda just thought of a random bass that would fit and decided to go with it. Something I want to add is that other instruments as well as importing more, as well as making a night time version/nighttime song.

Snap! Module 6: Creating Musical Rhythms

I moved me Pirates of the Caribbean soundtrack from the previous module over to this one and I incorporated it into the Track block. I also added some drumbeats to spice the track up a bit. I used 6/8 time since 4/4 didn’t really work for the sixteenth and eighth notes I was using. Later, I might decide to expand the tune and add some more drum tracks.

I used the same song, “City of Stars,” but decided to start over so I could follow the correct timing and organize the notes into measures. I added a bass drum, which I really like because it sounds like a heartbeat, and paired it with a snare drum. I also added a closed hi-hat, but I’m still deciding how I feel about it. I experimented with how long each drum plays so fewer drums play toward the end.

edit: I abstracted the code a bit, and I also messed around with the volume of the drums I used.

I used the same melody that I built last time from Scheherazade but added a very simple proof of concept drum beat over it to experiment with mixing orchestral and rock band instrumentation and style. I will further improve this project later by improving the cohesion of the drum beat and the melody.

For this project, I added a drum rhythm to the jellyfish melody I made in the previous module. I used a 4/4 time signature with bass drum and snare drum patterns to give the melody a steady beat. I used the basic bass-snare rhythm as inspiration and experimented with the step sequencer to make it fit my melody. I also kept the jellyfish animation, so its color and pose change along with the notes.

I continued on the Shape of You project and tried to add the drum tracks to it. Although I’m not that bright with drums, I tried to replicate the beat that I felt when I heard the song. I am experimenting between 3/4 and 4/4 time. I also noticed that you can’t loop all tracks at once. Later I might add in more beats and instruments like the guitar since this is basically an acoustic song.

I didn’t really find any inspiration from my motif from last week, so I instead started over and tried to replicate the Spiderman theme song. I used a 4/4 time signature and experimented with different instruments to see which gave the most “Spiderman-like” feel. I also added in some bass and snare drums in the background, which I felt made the track sound fuller. I want to try potentially layering different instruments on top of my current one to see how they could maybe harmonize?

Edit: I abstracted the code.

The melody I made last time didn’t need drums at all and sounded quite strange with it since it was a motif from a movie so this this time I created a new melody and added drums to try and make a hi hat inspired beat. Honestly sounds more like it came out of a video game but I enjoyed making it and I like how it sounds a lot. I ended with just the drums playing for better effect. I can definitely add more complexity if its needed.

I wanted to recreate something that matches the tetris theme song. I think I might want to explore how to make the song sound more digital or like that gamey sound:

I really like the melody you made! I think it is very unique, and don’t think you need to add more to it! It sounds great!

If its not too constraining to your creative process it might be helpful with the drums to look at the drum notation for the song or perform a four on the floor. If I’m not mistaken I believe the drums are syncopated with the melody. Definitely not necessary though, the whole thing sounds pretty great!

I really like this, it sounds super catchy and I don’t think there is much to add!

I really like this and I like the idea you have to also match it with visuals later on, I think it would look really nice

I was really amazed by how similar it sounds to the actual animal crossing song! Very cool

I like the layering and complexity of rhythms (syncopation, sixteenth-triplets) in your implementation of the opening bass lick. The tracks sounded pretty aligned to me, so nice job!