“Creating Art & Music” is an introductory course designed to introduce creative activities in the context of art and music. Thus far the course has been taught at the middle school, high school, community college, and university levels (with appropriate adaptations for each ). Each week, students in the course will post their projects in this series of strands.
I wanted to make a cool tree design and managed to do it. I first imagined how a computer would draw a tree (Draw trunk, draw an arm/branch, draw another branch, draw back, and repeat). This would create a simple cool tree drawing. In the future, I want to somehow make this look more abstract/cool. I’m having creative trouble regarding what to do next
Nice. My only quibble is that you don’t need the two PEN DOWN blocks inside your TREE procedure, because you did PEN DOWN just before calling it, and nothing in TREE itself picks the pen up.
I struggled initially to come up with a design that I was interested in but also found complex enough. In this instance I opted to make a rudimentary fish and a multicolor net trying to catch. In the future I would like to figure out how to make the rounded edge on the fish to work and not force the pen to jump to the origin. If possible I would also like to try and fill in the fish as well, along with making a more efficient net (since a lot of the lines appear to be drawn off screen.
I have always been really interested in space so I wanted to try and create a galaxy. I thought it would be smart to make the shape the galaxy is composed of to be stars because thats what they are made of. One thing I was struggling with was trying to figure out how to get the shape right. I currently have the shape as a circle but I want to figure out how I can make the shape more oval like so it is more realistic.
My goal was to recreate one of the shells in the provided turtle art gallery. I first began by creating the shell with a square as the base shape but noticed that the shells in the reference had more of a rhombus shape. Thus, I changed the base shape to a rhombus and achieved better visual results.
I tried to make a customizable cat with a sprinkle like background. You can change the colors of the overall background and the lines. You can also choose the color of the cat. I had a lot of lines but I grouped similar shapes/actions together. In the future I want to tilt the ears or maybe fill in the cat’s head. I would also like to add more details and colors for example to the ears.
Edit: I lowered the ears a bit and I changed the name of the background block.
My goal was to make a Sun in the corner and lay out where the dirt/soil would be so in the future I could make a flower coming from the soil. I just did what we learned in class with our circle and positioned it in the top right corner, then just made a line to create the soil layer.
Looking at the resources I was inspired to take the design made from looping squares to create a flower. I explored the color options and setting the turtle to different places on the grid. In the future I want to see if there is something to automate the petal creating more because everything is the same, except for changing where the turtle goes when the new petal starts. So I think some math would be required for this.
My goal was to attempt to make a flower with the face of a Smiski in the center. To start, I decided to make the center of the flower as its the anchor point for the flower. I created the Circle block so I could easily draw the face and the eyes of the Smiski. After, I attempted to make a Petal block but I was struggling a bit. I want to figure out how to make it look more “petal-like” rather than how blocky it currently is. Additionally, I had trouble trying to figure out how to rotate the pen around the circle perfectly so that I don’t have to jump to a certain position every time I want to draw a petal. In the future, I would like to fill in the face of the Smiski and the petals!
I initially set out to program a single eye in the sky to create an unsettling feeling of being watched. However, when I created the eyeball through spin circles, I realized that it looked very similar to a star. This inspired me to instead create a binary star system. Placed side by side, the two stars also connect to my original concept as a pair of eyes. To complete the galaxy background, I used the random number function, which allowed me to pepper the background with white dots of varying sizes. In the future, I might think about creating some planets, but I would have to differentiate them from the stars somehow.
The “turn a little, move a little” before filling is important if you’ve just drawn a polygon and now want to fill its interior, because if the sprite remains on the polygon itself (the border of the region you want to fill), then the FILL block will take the polygon’s pen color as the color to fill, so it’ll just recolor the border, not fill the interior. But if you’ve just cleared the stage, then the only available region to fill is the entire stage, so you can leave out
About the efficiency of the net: The amount of computing time it uses is trivial; what slows it down is that Snap! refreshes the display after each line segment. You can say
Your CIRCLE block is a good candidate for the WARP block I mentioned earlier.
Did you mean the petals to be asymmetrical? It’s an interesting appearance, but if it’s not what you wanted, consider two versions of the PETAL block, one going clockwise and one counterclockwise.
My goal was to make a pretty purple lotus flower. I made a Petal block out of two curves (small moves with small turns) and repeated it 12 times to get the flower, then added a stem and two leaves at the bottom using the same Petal block. The hardest part was the pen — I had pen up inside the loop at first so only one petal showed up. Next I want to try filling in the petals with color.
My goal was to create a cool pattern using simple shapes. I used a polygon and repeated it while turning and changing colors.
For my improvement, I added a rainbow star layer in the center. I also created separate setup, polygon-layer, and star-layer blocks. This made the design more creative while keeping my main script organized in only four lines.
My initial idea was to try out the classic recursion tree, but as I worked on it and saw other examples, I realized the algorithm itself is too straightforward which meant that there isn’t really anything new to it. So I wanted to try out other variations of it and see what I could do different. I figured the best way so far was to change the numbers in the variables which gave me a bit more unstructured, unexpected patterns. My goal now is to balance out the numbers and see which combination would have the best fit to the overall feel and shape of the project.
I wanted to create a simple but not too simple shape and pattern them in curves through the stage. So I took my time to draw a swallow from curves and lines. The first row was ready, but it would be deadly time consuming for me to redraw various size versions, so I left the pattern looking the way it is now.
This is pretty awesome! I love the silhouette of the birds, I think it does a good job taking advantage of the screen real estate. I also like how you were able to get striking detail on thier silhouettes, I tried to draw a fish and struggled to get that level of detail. If I understand correctly, I think what would help balance out the rest of the picture is to add some background elements, maybe a color or using the random coordinates to generate some texture in the background. I think that would need to be placed before the code for the birds.
My goal with this project was to use circles to create something visually interesting. The idea for the blackhole came from experimentation with stacking circles inside one another. I hope the visual effect shows depth. I think showing depth and having an optical illusion that showed the black hole was my goal. If I could improve on this more I would figure out a way to make the generation for each black hole random in a way and maybe add more details like stars to add a better optical effect.
Hi! I really liked your flower design, I thought it was pretty cool! I was actually trying to make a flower as well, with a similar petal shape as yours. To easily fill the petals, I believe you could make sure that the petal shape is closed, move your sprite into the closed shape, and then use the fill block under the Pen section. If you wanted to fill your design more, I would maybe add some more abstract flowers along the edges. You could also add lines spanning radially outwards from the flower to add some emphasis to the flower.