Art and Music (Fall 2025) - Module 9: Interactive MIDI Controller

I like how interactive your project is and especially the part it dances. I did not think of using the different costumes and thought that was a great idea!

I really like your project! Adding the ability to make the shark fin turn directions makes it fun and interactive.

for this week’s homework I made a program that can make alonso jump if you play a note on C3 octave. I think alonso jumping is quite cute, so.

Hi, lindsay. I like your project every much, it’s fun to play with! maybe you can add some radomness into the movement next time. Anyway, it was actually fun to play with.

I apologize for the late update, but I went back and made some changes to my project. I made it so that by clicking the left-most key (C3), you can throw the pitch, and by clicking the right-most key (C5) you can swing the bat. I also fixed the code to properly have the ball change directions based on whether or not it hits the bat, so this is essentially now a batting practice game. I’m really glad I was able to figure it out without all the waits! Here it the updated link:

Here is my project! I missed this week due to sickness, but I used other projects to help me figure out how the MIDI works. I never got to actually use the keyboard but I hope this does work. I built off my week 5 project with a soldier marching, but instead of playing the original JODY, I used a MIDI controller to determine when the soldier turns based on the notes played. The soldier will march to a corner and will switch once a new key is played. The link to my project is below: Snap! Build Your Own Blocks

For some reason Snap won’t let me make another reply so for amritk05’s project here is my reply: I really love your project, especially the changing of size for the star. I think it adds a unique structure to this project. The implementation of the midi is super cool with this project and I think you did a great job!