Amongus project restart

The long dead amongus has restarted!
This is a framework for you:
https://snap.berkeley.edu/snap/snap.html#present:Username=18001767679&ProjectName=amongus%20framework
Members:

  • 18001767679
  • programmer_user
  • tussiez for backend or joking
  • sir_kitten
  • earthrulerr
  • bubgamer07_bungamer0
  • helicoptur
  • mr_owlssssnap2

Getting pixels from the server and drawing them onscreen seems awfully slow, not to mention impractical and confusing.

Doing that will avoid a bunch of probelms like collision dtection faults and raycasting
Oh i mean BIG pixels not the pixels physically
Minecraft piston style

You should use MQTT even if your using big pixels.

WebSocket

HTTP:
Where is player XY position? Server: 123,456
Where is player XY position? Server: 123,456
Where is player XY position? Server: 123,458
Where is player XY position? Server: 123,458
Where is player XY position? Server: 123,459
MQTT:
Established connection
Server: XY Changed, 123, 456
Server: XY Changed, 123, 458
Server: XY Changed, 123, 459

So i am going to use websocket
and it looks like that mqtt is the same as websocket
ps:the map wouldn't have over a hundred x degrees so no 123,456 thing
I will need to transfer the whole grid(that is all of the information except tasks and roles)

Not exactly. I think you should use MQTT.

okay


ps:looks like you learned a lot in the past year

There are some MQTT blocks someone already made.
https://snap.berkeley.edu/snap/snap.html#present:Username=mikep345678&ProjectName=mqttblock-10

'k

i wanna join

You know you can...bump...the topic?

bump?

yeah, bumping means to post on an old topic so it's bumped up to the front page, hence the name

oh, I meant to put an exclamation mark there. Was on mobile

Welp, project restart also failed.

And a restart of this restart would probably also fail.

Agreed.

whoops
my collaborations always fail.
no one pull request