Alligator Simulator

https://snap.berkeley.edu/snap/snap.html#present:Username=18001767679&ProjectName=noisy
here the terrain generator is

Now we just need it to generate more every time the person press WASD keys and make it generate dirt, grass, trees, stuff like that. The swamps must be in a separate sprite though .

Why?

Because that’s how the fish generator works.

Your fish can detect if the noise value is between some value

How.

noisy script pic

I’m still confused. How will I do I use that block in this case.

if(hue at myself<50){
delete this clone
}

I am still confused. The swamp is not gonna be the color I put in the example it will be more blue.

We really need the alligator costume to do more.

So I set the hue to the current hue of the color that the generator generates the swamp as?

Between 25 and 75
@earthrulerr

One second I am trying to create an example and use vars to make things easier.

@18001767679 Nope it didn’t work with or without vars and makes no sense at all.

??!!

:point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2::point_up_2:t2:

Why??

I mean it doesn’t work as in it doesn’t run properly as in it wouldn’t work.