I noticed the seemingly low amount of games here, so I made one.
Here is the project.
this is great! keep up the good work.
alright, this is a fun game. I especially liked how you used the tell block, instead of creating an unnecessary broadcast like most do when they start snap. (although I dont know how new you are except for when you joined the forums)
May I suggest you add enemies with different amounts of HP (takes more shots to kill) and maybe a multishot upgrade? also, I would like to be able to move more precisely.
I think I'm around a month old? Excluding the couple of years of experience in Scratch. To be honest, it was weird at first, with all of the differences. I'm not used to not having lists and variables separate, and not having the pitch effect block. And higher dimensional lists too. I thought matrices were only for math, not programming languages. Plus with the drop down menu when you right click the block is different. You don't know how many times I accidentally deleted a block when I was trying to duplicate it.
Yeah, lists were the thing that took The longest for me to understand when I first started using snap. But when I finally learned how to use them, it was really fun and I created some very nice things with Them which were definitely not possible to do in scratch.
The closest thing to that is the play sound [ V] at (44100 v) Hz
block. The hardest thing to figure out, is converting scratch's pitch numbers to Hz (for the specific sound, because different sounds can have a different Hz). Currently, I don't exactly know how to do it, but it is possible.
I just set the sample rate variable to 48k because there exists a bug where every sound apparently returns 48k. Even when I create a sound at rate 8k, it always returns 48k in the block.
The legendary top row of keyboard man has returned to give you this message: Hello! I have updated my game to include 2 new features, but 2 new bugs that come with them
- A new alien that takes 2 bullets to take down. However, for some reason, it only takes one.
- There is a 1 in 9 chance when an alien spawns it turns into a power up. I'm going to add more power-up types later, but right now it makes your shooting faster when you hold down your shoot button. However, when it touches the player, game over. This is not intended. I tried using a tell block, however I think it only works on the main sprite, not the clones. Is there any blocks that I can use to detect the costume number of a clone of a different sprite?
Anyway, here is some misc. features I added.
- You now move a little bit slower.
- WASD keys are now supported.
- You can now press the up arrow or W to shoot.
- The sounds are now quieter because if I hold down the shoot button, after a little bit the tab gets muted. However, the game still qualifies for my OS to the tab to be muted. Thank you, Chromebook.
Anyway, that's it for this update.